public class ModellingRuleTypeNode extends BaseObjectTypeNode implements ModellingRuleType
UaObjectNode.UaObjectNodeBuilderNAMING_RULE| Constructor and Description |
|---|
ModellingRuleTypeNode(UaNodeContext context,
NodeId nodeId,
QualifiedName browseName,
LocalizedText displayName,
LocalizedText description,
UInteger writeMask,
UInteger userWriteMask) |
ModellingRuleTypeNode(UaNodeContext context,
NodeId nodeId,
QualifiedName browseName,
LocalizedText displayName,
LocalizedText description,
UInteger writeMask,
UInteger userWriteMask,
UByte eventNotifier) |
| Modifier and Type | Method and Description |
|---|---|
NamingRuleType |
getNamingRule()
Get the value of the NamingRule Property, if it exists.
|
PropertyTypeNode |
getNamingRuleNode() |
void |
setNamingRule(NamingRuleType value)
Set the value of the NamingRule Property.
|
addComponent, build, builder, findMethodNode, getAttribute, getComponentNodes, getEventNotifier, getEventSourceNodes, getIcon, getMethodNodes, getNodeVersion, getNotifierNodes, getOrganizesNodes, getPropertyNodes, getTypeDefinitionNode, removeComponent, setAttribute, setEventNotifier, setIcon, setNodeVersionaddAttributeObserver, addReference, delete, findNode, findNode, findNode, findNode, fireAttributeChanged, getAttribute, getAttributeDelegate, getBrowseName, getDescription, getDisplayName, getFilterChain, getManagedNode, getManagedNode, getNodeClass, getNodeContext, getNodeId, getNodeManager, getObjectComponent, getObjectComponent, getObjectComponent, getProperty, getProperty, getPropertyNode, getPropertyNode, getPropertyNode, getReferences, getUserWriteMask, getVariableComponent, getVariableComponent, getVariableComponent, getWriteMask, removeAttributeObserver, removeReference, setAttribute, setAttributeDelegate, setBrowseName, setDescription, setDisplayName, setNodeClass, setNodeId, setProperty, setUserWriteMask, setWriteMaskclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetEventNotifier, setEventNotifiergetBrowseName, getDescription, getDisplayName, getNodeClass, getNodeId, getUserWriteMask, getWriteMask, setBrowseName, setDescription, setDisplayName, setNodeClass, setNodeId, setUserWriteMask, setWriteMaskreadAttribute, readAttribute, readAttribute, writeAttribute, writeAttributepublic ModellingRuleTypeNode(UaNodeContext context, NodeId nodeId, QualifiedName browseName, LocalizedText displayName, LocalizedText description, UInteger writeMask, UInteger userWriteMask)
public ModellingRuleTypeNode(UaNodeContext context, NodeId nodeId, QualifiedName browseName, LocalizedText displayName, LocalizedText description, UInteger writeMask, UInteger userWriteMask, UByte eventNotifier)
public PropertyTypeNode getNamingRuleNode()
getNamingRuleNode in interface ModellingRuleTypepublic NamingRuleType getNamingRule()
UaObjectNodegetNamingRule in interface ModellingRuleTypegetNamingRule in class UaObjectNodeObjectNodeProperties.NamingRulepublic void setNamingRule(NamingRuleType value)
UaObjectNodeA PropertyNode will be created if it does not already exist.
setNamingRule in interface ModellingRuleTypesetNamingRule in class UaObjectNodevalue - the value to set.ObjectNodeProperties.NamingRuleCopyright © 2021. All rights reserved.